// Copyright(c) 2019 - 2020, #Momo
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#include "SphereShape.h"
#include "Bullet3Utils.h"
#include "Utilities/Memory/Memory.h"

namespace MxEngine
{
    SphereShape::SphereShape(float radius)
    {
        this->CreateShape<btSphereShape>(radius);
    }

    SphereShape::SphereShape(const BoundingSphere& sphere)
        : SphereShape(sphere.Radius)
    {

    }

    SphereShape::SphereShape(SphereShape&& other) noexcept
    {
        this->collider = other.collider;
        other.collider = nullptr;
    }

    SphereShape& SphereShape::operator=(SphereShape&& other) noexcept
    {
        this->DestroyShape();
        this->collider = other.collider;
        other.collider = nullptr;
        return *this;
    }

    SphereShape::~SphereShape()
    {
        this->DestroyShape();
    }

    BoundingSphere SphereShape::GetNativeBounding() const
    {
        return this->GetBoundingSphere();
    }

    BoundingSphere SphereShape::GetNativeBoundingTransformed(const Transform& transform) const
    {
        return this->GetBoundingSphereTransformed(transform);
    }
}